Showing posts with label career. Show all posts
Showing posts with label career. Show all posts

Monday, January 02, 2017

Gains and Losses in 2016

HAPPY NEW YEAR!

I'm pretty sure, I wasn't the only one who had a wild 2016. Much as I'd hate to use an unoriginal description, it really had been a roller coaster ride. It's why this year, I won't be doing my annual goals thing. I hadn't been mindful of my goals lately (except maybe for the "finish at least 2 projects a year" thing), and just let 2016 lead me to wherever. I'm actually thankful to Instagram's #2016bestnine for showing me that there had been a lot of ups, despite all the loved ones I have lost.




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Monday, January 06, 2014

Goals for 2014

I had actually been trying to put this off because I'm in denial about the things I have to do. Haha. But ok, last year I made 10 goals and I achieved half of them. I'm simplifying them this time around instead of making them ultra specific.

Permanent Yearly Goals
8. Travel at least twice a year. Preferably 1 local and 1 international destination.

7. Participate in a nation-wide competition.

6. Maintain a healthy lifestyle. (new perma-goal!!!) Even though I never made this goal in 2013, I still strived to be hospital-free. I succeeded at it till about the 3rd quarter of 2013. But then the *ber months arrived. Anyway, I noticed that I was healthier when I was cooking my own meals so I will get back to that soon.

Yeah, I miss making sandwiches like this.





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Tuesday, December 31, 2013

My Year 2013 in Review

I'm currently reviewing the goals I had made for 2013 and seeing if I had met each of them or if there had been better alternatives. I will still make goals for 2014 but perhaps not as specific as I used to make them. Let's see...

10. YEARLY GOAL: Travel at least twice a year. Half done.
I spent most of the year being a hermit so I had to think back really hard... OK, spending a team building weekend with my College of Saint Benilde (CSB) co-faculty in Puerto Galera during the summer should fall under this. It was my first time to go to Puerto Galera anyway. Though my mom hailed from Mindoro, I had never been to this particular area. And other than that fun weekend trip to Tagaytay with my former Anino Games officemates in September, I don't think I completely fulfilled this goal.




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Saturday, February 16, 2013

National Communication Research Conference 2013

Sorry to post another interruption to my P100/Day Challenge Series. It's just that this event had been one of my goals for 2013 (Goal #7) and I never imagined that I'd actually accomplish half of it in the second month of the year!

Academe related post, hehe. One of the things I had been looking forward to for the past year was going to conferences and presenting my researches. I had been absent-minded enough to erroneously submit my abstract to a nation-wide competition: The National Communication Research Conference 2013.

Thank goodness, it looks like they decided to make me into a special guest speaker instead. Since I seem to be the only research doctor with a paper in there -- the rest are college students -- they decided to not let me compete. I'm wondering what happened to the other graduate students' (master's and doctoral) submissions...

In any case, one of the things that excited me about this conference is not my speaking engagement itself. It's the fact that His Excellency Former President Fidel V. Ramos was the inspirational speaker for this.

(Forgive the fuzzy photo, my Galaxy Note is not for zooming, haha.)

I was too young to have voted for him at the time but if he would be allowed to run for president again (and if he would like to run), I would vote for him.

Imagine my delight to find out that he is actually the ultimate nerd: master's degree in civil engineering, master's degree in national security administration, master's degree in business administration, 28 honorary doctorate degrees from various local and international institutions. And these are just his educational attainments. The former president is so busy implementing many things throughout the country that his business card title is already too long. His accomplishments (not without its share of controversies) span decades, and are two centuries worth.

(With Dr. Florinda Mateo, Dr. Lourdes Portus and Dr. Elena Pernia.)

He has a strange sense of humor and I found myself laughing, especially when he told some bespectacled people in the audience that their eyeglasses were no good. He then proceeded to poke his forefinger through his own eyeglass frames to reveal that they didn't hold glasses at all!

Ok, let me take a break from all that nerd fangirling to insert another ultra nerd, university heartthrob's photo:

(Again, sorry for the blurry pic haha.)

That's University of the Philippines Mass Communication Dean Roland Tolentino, whose manuscripts would make my nose bleed (especially the ones written in Filipino).

Unfortunately, I don't have photos of myself for posterity's sake. I will have to wait for official photos to come out. Will probably just edit this entry once I get the snapshots of my actual presentation and my acceptance of the special guest speaker's certificate.

My topic, Filipino Women Social Gamers Co-Creating Images (you can read my abstract here), was actually a super chopped up version of my doctoral dissertation, which I reduced from 348 pages to 25 pages just for this conference. I had a lot of fun with the topic, I suppose because I could see that many of the participants could actually relate to the games I discussed. It also gave me an idea on how to shorten my presentation further and tailor it to fit a wider range of audience.

Whew! I was hella nervous but that actually felt good. I had always wanted to speak about things I'm passionate about, like my research and my advocacy. My previous speaking engagements had always been peppered with commercialization. (Well, I still am passionate about my job in the game industry but I'd really rather talk about the craft instead of advertising my wares in important nation-wide conferences such as this).

Hopefully, I'd be able to sit down with my editor so I can present my research findings on an international scale. If I manage that, then I have accomplished 2013 Goal #7 completely.



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Tuesday, January 01, 2013

10 Goals for 2013


I don't make resolutions. I make goals (the career-oriented ones I always put in my performance appraisal form). And so far, I think I've met all of them. 2012 was such a fulfilling year for me and I'm hoping my goals for 2013 will be met.

I did not list down my goals last year because I only had two solid ones (#9 & #10) and these are goals I've personally set for myself since 2010.

10. YEARLY GOAL: Travel at least twice a year. It's usually one international and one local destination. Didn't get to go out of the country in 2012 but at least I went to two local destinations.

9. YEARLY GOAL: Participate (and most especially WIN) in a nation-wide competition. This has been a tradition for me every year, but it was in 2012 that I first entered into a team-oriented competition (Philippine Game Development Festival) for the first time. Which my teamsssss won. =^.^= Since I won't be having a team this year, looks like I'm back to personal web development competitions.

8. Hold another art exhibit before March. Though this one is 50-50, considering the budget I need to pull and the amount of concentration I need to muster.

7. Attend international conferences AND/OR have my doctoral dissertation edited for publishing and conference presentations. This one is kinda 50-50 as well because it means that I'd be spreading myself thinly again.

6. Relax from January to February so that I can get back to the game development industry by March.

5. Wrap-up all my legal stuff (expired license, NSO etc.)

4. Pay off all my credit card related debts by June.


3. Invest in a condo of my own starting June. Yeah, I have my eyes set on certain places already. I just have to figure out how to go about it.

2. Be an active blogger again with a regular schedule. And a positive vibe. For starters, I had to convert my profile into a page and will be merging that with my old page soon.

1. Be ready for a love life by June. Nyahahahahahaha! OMGWUT. HAHAHAHAHAHA! Tatawa nalang ako ng malakas. Hahahaha!

Sorry for the last image. I have no idea how this is going to turn out so yeah...it's much like that "Guess The Guardian" contest I've been holding once in a while. Could it be Charmander, Omnom or Freedom Gundam? Only time will tell if this road is for me. =^.^=



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Thursday, December 27, 2012

10 Reasons Why 2012 Had Been Good To Me


Strange haircuts aside, 2012 was a good year for me. While 2011 was a hellishly wild roller-coaster ride, it prepared me for the battles ahead.  I won most of 2012.  Let me count the ways.

10. Had another cat, the Persian-Himalayan Arya
She's kinda dumb and simple, but isn't she a beauty? Here's a photo of her being groomed by our Siamese cat, Kirara.


9. Short vacations at Boracay and Bataan.
If it weren't for the long travel time between Manila and Las Casas Filipinas de Acuzar...well, I still say the trip was worth it. Especially after seeing the first UP Fine Arts building.


8. Moved to Makati
Not only did this move make it easier for me to get to Makati Medical Center (5 minutes walk), it also assured me that my entire system would get the circulation it needed. All that walking actually helped me overcome an accident (fell off a Greenbelt5 escalator earlier this year).



7. Healthier lifestyle, less hospital visits
Cooked my own baon. Well, it was mostly budget at first, but became a health concern later.


I gave myself a P100/day food allowance and upped it to P250/day when I got promoted and became the highest-ranking Producer at work. One thing about being a Producer and a PhD student at the same time...it made me so much more conscious about my health (more than 3/4th of my net salary went to medical bills!!). I learned how to balance my meals, found ways to exercise (lots of walking), learned how to calculate my liquid intake (3.5-4 liters, mostly water). The routine is still not perfect, but the food experiments have been fun.

6. Released Puzzle Pets Adventure on my birth month


5. Released Grave Mania: Undead Fever on my birthday
It also peaked at #5 in Japan and had a fairly great review rating in the US.



4. Spoke at the Youth for IT Congress
Made me realize how much I missed the academe. I still have stage fright, but knowledge sharing has always been a fulfilling experience for me.


3. Survived game development AND PhD studies
I had been (endearingly) called crazy for doing both at the same time but there were actually many factors that conspired for me to achieve this:

  • I had a boss who would bake me goodies all the time. (Pastries are the best stress busters!)
  • A super friend who thought I was the smartest pretty/prettiest smart girl he has ever met (di ko na to papakilala sa friends ko, hahaha, lalawak ang coverage, hahahaha!) and rewarded me for it with more stress busters (coffee, cakes, reams of paper).
  • A best friend who acted like my personal assistant during critical paper submissions (and lent me her colored laser printer).
  • Talented work teammates who never gave me headaches because they didn't need micromanaging.
  • Friends and family who never stopped believing in me.
  • Have a mother who is also finishing her PhD while working in her industry (so it kinda helped me see that I was not the only crazy workaholic nerd at the Lapa residence).

French macarons perfected by my boss (COO) Michael Carranceja

2. Grave Mania: Undead Fever and Puzzle Pets Adventure WON
Best PC/Mac Game for Grave Mania
Best Browser-Based Game for Puzzle Pets


at the Philippine Game Development Festival 2012. Was told that it was 70% jury, 30% public voting. The 70% was a result of all my teammates' hard work and dedication. Every single one of them had loads of talent, intelligence and resilience. The 30% is probably thanks to my entire family and my teammates' students. LOL.

1. Obtained my PhD in Communication
I am definitely not the sharpest tool in that particular UP shed, but I was cursed with ADHD and was indirectly told by a psychiatrist that this was actually the reason why I had been so focused on getting my PhD.


Told myself that I would graduate in 4 years or less and despite the naysayers in my previous employment (and those who thought that my ADHD would be my greatest enemy), it came to pass. I am thankful for my adviser and critic, Dr. Arminda Vallejo Santiago and Dr. Grace Javier Alfonso, who had both provided valuable readings and insights that have helped me bridge game development (my work) and research (my studies).

Truly, I have a lot to be thankful for this year. (Oooh, and RH Bill had been passed!) Thanks be to God, the Supreme Architect.

What about you? Was 2012 good to you?



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Sunday, June 24, 2012

Becoming a doctor & the price paid for finishing early


I just defended my Ph.D dissertation last Friday, 22nd of June 2012 and the panel passed me.  It's a bittersweet victory, however. There are a lot of things going through my mind and half of it makes me smile, the other half makes me worry.  First, the things that make me smile:

This poster at the UP Film Institute caught my eye while I was waiting for my adviser.  The funny thing was that my critic/reader had just granted me the go-signal to distribute copies of my dissertation to my panel.  In my head, I was already singing:

Unti-unting mararating
Kalangitan at bituin
Unti-unting kinabukasan ko'y magniningning
Hawak ngayo'y tibay ng damdamin
Bukas naman sa 'king paggising
Kapiling ko'y pangarap na bituin

Ok, I was too young to have seen the movie but I do remember the theme song that Sharon Cuneta sang, which was about triumph.  Considering that I finished my course work in two years, took a break for one semester, and then finished the manuscript 6 months after defending the proposal, which I defended 5 months after passing the comprehensive exam...that is pretty fast.  Especially since I come from a university that has been known to cause delays for graduate students. (I had been warned by naysayers, and I said, "Challenge accepted!")  So there's a feeling of pride somewhere in there, that I could actually do this. That despite not being the smartest in class, I had incredible sense of determination (and totally supportive friends) to pull me through.

It came with a price, though.  
That's the thing that makes me worry. I've actually been running on adrenaline and I don't know how much more I can hold on to before my body fully recognizes that it is exhausted. Couple this with the fact that a psychiatrist said that I have ADHD...well, the disorder went on overdrive this past year as I tried to juggle work and school.

Before I left my previous employment and while I was doing the exit interview, the president called me crazy for not going full-time as a Ph.D student. And he was right. Boy, was he so right! No sane person would go into a full-time job (and in game production, to boot!!) while taking that much load as a graduate student.

The result? Weekly visits to the hospital because of:
  • Internal Medicine (acid and digestion problems)
  • Orthopedic (knee injury, fell off escalator due to inattentiveness)
  • Dentist (weakened gums resulting in root canal, not covered by Maxicare)
  • Dermatologist (ironically, it was the oft-dismissed "beauty doctor" who told me that I was so stressed that my body's resistance has dropped, making me susceptible to all kinds of bacterial and viral attacks, but the resulting damage is not covered by Maxicare)
Plus the other important things?
  • Death of love lives
  • Nearly dead social life
  • Missing family gatherings and activities
But you know what? Another funny thing is that I don't think it's my studies that have led me to this. I was more stressed as a student when I was still doing my course work because I had to run to UP three times a week after office hours back then. And during the summer of 2010, I had to take ENG 295 everyday, running back to the office at the end of every session.  Now, it's doubly harder, because I had to get into grueling production work in the name of auto-ethnography. (I've come to realize that it is the production work that's killing me, even though I've already dropped all other game dev organizational activities.)

I clearly abused my body and have pushed it to the point of being trapped in this unhealthy routine until I graduate. My mom had been right when she scolded me: I should not have gotten a full-time game industry job while still finishing my Ph.D.

My solution? Eat right, sleep well, and drink lots of water as I try to meet the end of July self-imposed deadline for the revisions. Jennent!

And uh, yeah, those are copies of my dissertation that each panelist has commented on.  The revisions are supposedly minor, but considering that my manuscript is 343 pages long and there are 6 copies of them to go through...whew! Looks like I'll be spending my Saturdays in the UP-CMC library and Sundays writing again.

Wish me luck!  After this, I will do my best to go back to my regular activities...such as blogging.

And to all the aspiring graduate students out there:
PLEASE DO NOT DO WHAT I DID. There's a reason why working students take time before graduating, and that's because your body can only take so much damage. Please listen to it. What use is a doctorate/master's degree if you will only enjoy it for a short time? =P



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Saturday, May 05, 2012

New Game: Puzzle Pets & Anino Anniversary

Sorta New Game
Well... Puzzle Pets Adventure, the second game I produced for 2012, is not entirely new.  I mean, it was softly launched at the end of March. (Yay, we released two of my games on my birth month!)  We're still doing some tweaks based on user feedback and some other qualitative data we've been looking at, but I would like to urge everyone to try the game out and tell us what you think.  We believe the constructive comments would help in tremendously improving everyone's gameplay experiences.

Puzzle Pets Adventure is a match-3, pet-capturing game published by Gamoji/6Waves and developed by Anino Games, Inc. I'll post more about this on my portfolio site next week.

My First Anniversary in Anino
On 2 May 2012, I celebrated my first year anniversary as a Producer for Anino Games, Inc.  It's funny how I remember introducing myself to the studio as a Ph.D candidate looking for a dissertation topic about games and I initially applied as a Game Tester (it's my way of telling people I'm trying to become an intern).  The interviewer promptly laughed at me and gave me two options: I could choose to be a Game Designer or a Game Producer.  I chose the latter because that was a job I had not tried before and the teams I handled have assured me that I made the right choice, that it would give me the perspective I needed in writing my dissertation.

I had difficulties with paradigm-shifting.  Not only had I come from a vastly different, older culture (where I was among the youngest, plus organizational development and business processes were already smoothly in place for decades), I was also an academic director previously.  The job demands were different, even though being an academic director was cerebrally harder.  Being a Producer entailed a rather unique sort of creativity...and I'm not sure yet if I like being a Producer.

Don't get me wrong.  I completely love Anino's environment of geeks.  I feel right at home.  The creator/designer/researcher in me, however, is getting restless.  I kinda miss art and I do want to hold another exhibit.  I miss going to museums and poetry readings.  I miss writing for myself.  I miss designing systems and seeing them get implemented.  I miss the introverted me.  Luckily, I have my own room for when I need to recharge. (Yes, I have some sort of extrovert battery that runs out every two hours or so and only isolation could bring it back up.)

Heh. This is my new office space, which I moved into last month. I kind of miss the huge window in my old room, though, so I will have to do something to liven up the place.  I'd need shelves for my books...and toys.

I also need a couch.  Two couches?  Because for some reason, my office has become some sort of a guidance counselor's clinic, where people could rest when they feel a little bit pressured or fatigued.  I also need those couches for meetings, so my developers wouldn't have to bring their own chairs whenever they come.

Aaaand...this is a new FB profile photo I took just before lunch break yesterday.  The room may look like a scene out of Silence of the Lambs, but I'm obviously a happy camper.

So far my first year has been rife with ups and downs and I emotionally struggled at the beginning of my stay, landing in the hospital several times in 2011 because of the stress.  2012 has been kinder to me, though, and I hope it stays that way throughout the year.

As for my dissertation?  It's about female social gamers and the images of identity and empowerment that their gameplay experiences bring.  I'm hoping to defend it on June 15, 2012 so I can officially call myself Dr. B by the end of the semester.  (And maybe finally have a social life.)  Heh.



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Sunday, January 01, 2012

2011: The Good, The Bad and Some Changes


First off, I would like to greet everyone a HAPPY HAPPY NEW YEAR!!!

From the multimedia industry (game development companies and associations) to the academe to the blogosphere to my wonderful colleagues, my readers, professors, classmates, former students, fellow bloggers, friends and family: Thank you all for being part of my 2011. You have made my year very memorable.

You may have noticed that I started updating less and less during the middle part of the year, but the irony was that I was in so many places -- seemingly at once -- and that there were a lot of stories to share. I just hardly had the time to actually sit down and actually savor them all. Hence my online life had been reduced to 150 characters per post on micro-blogging/social networking sites, posting while on the go. (Thank you, Samsung Galaxy S and Galaxy Tab!)

Anyway, 2011 had been a year of victory for me, even though half of it was spent dealing with a lot of self-esteem issues (for both work and my studies). Let me just be thankful for the following.

"Piled Higher and Deeper" by Jorge Cham www.phdcomics.com


The Good

  • Bagged two multimedia (web-related) awards. Won at both the 12th Philippine Web Awards in April and the 2011 Philippine Blog Awards in December.
  • Held an exhibit (Transitions in February) that had me exploring various traditional and new media techniques.
  • Became a Producer for Anino Games Inc. I was also a Communications Director for a short while, but requested to step down because visits to the hospital (due to stress) became a regular thing. Haha!
  • Passed my PhD candidacy exam in May.
  • Successfully defended my doctoral dissertation proposal in November.
  • Meeting some of my readers during the earlier part of the year.
  • Collaborating with heads of various CHED and TESDA institutions (DLSU, FEU-EA, UP, DLS-CSB, APC, Informatics, PLM, FEATI), ironically when I have already left the academe.
  • My company winning in two categories at the Philippine Game Development Festival 2011. One for Best Browser Game (Lords and Colonies) and another for the Cultural Award (Jan-Jan the Jeepney, a project with CCP & CICT).
  • Getting warm feedback from the production teams I have been handling. I have been blessed with developers who are extremely intelligent, talented, industrious and ultra supportive of each other. I want to win awards for our games in 2012 so... Hahahahaha! (Ambisyosa ba?)
  • My brother Pau getting married to the kind and beautiful Keng, resulting in a very hectic but productive October - December.
  • Traveling to Cebu, Singapore and Hong Kong.
  • On mentoring: I consider it a victory that even though I no longer am teaching, there are still students and graduates from various schools that contact/visit me for consultations and they have successfully passed their defenses/presentations/interviews. I am honored by the trust these extremely talented students have bestowed upon me.
Truly, 2011 was so generous to me that even my former boss, Gerard Cadlum, said: "Congratulating you is getting boring =)"

So if I had such a blessed year, how come I had self-esteem issues? Hahaha. Well, it can't be helped. Some of my friends say that I am too hard on myself, but sometimes there are things that are out of your control so...

"Piled Higher and Deeper" by Jorge Cham www.phdcomics.com

The Bad
  • Delayed projects due to forces beyond our control.
  • For some reason, I became insecure of my own dissertation. After passing the defense, I suddenly felt like I don't know what I'm doing. Heh.
  • Loss of time for myself and my friends. Hence, the lack of blog updates.
  • High levels of stress causing me so much physical strain (and weight loss) that I am now on a special diet in order to manage it. (Broke that diet during the holidays and ate everything the doctor forbade and gained back the weight I lost. Hahahaha! Made up for it by drinking lots of Yakult and staying on meds. xD)
  • Deaths of people I consider important, both personally and those I idolized from afar. There were just too many of them in 2011.

Changes to Blogging Habits
Since 2011 has been my year of individuality, 2012 is actually going to be the opposite even though my forecasts for the Year of the Dragon indicate that I will be very successful in individual endeavors. (It also says there is a possibility of seeing dead people. Wah!!!! Thank goodness, it's superstition.)
    On blog updates: Because I will have lesser time for myself in 2012 -- as I will devote myself to being a Producer (I want to win awards for games I produced this time, di ba? Hehe) -- the content of my blogs will be severely...hm. Let's just say I want to concentrate on posts that have deep significance to me.

    The biggest irony of 2011 for me, blog-wise, was that I have been receiving a deluge of event and commercial requests when I hardly have time to spare for myself. I was afraid to log into my personal email because there were hundreds of stuff to read. (And many of them are still unread, huhuhuhu!!!) I don't want to break my ties with my favorite PR companies, though, so I have decided that press releases and product endorsements would be relegated to my Facebook page, Skysenshi's Hermitage, where I will also be holding contests from time to time.

    From now on, the only time I will actually post a product-related event on any of my blogs is if I have personally attended an event and experienced the product for myself. How's that for compromise?

    I hope this turns out to be a win-win situation for all.

    Again, happy new year to all and I'm wishing everyone a great 2012. In the meantime, do enjoy a bit of fun with astrological (both Western and Eastern) forecasts. Hehe.



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    Saturday, December 24, 2011

    Siggraph Hong Kong 2011

    I'm actually going to have to divide my posts into three parts: work, night time and day time. Why? Because the entire time I was in HK, I spent most of the daylight inside the Hong Kong Convention and Exhibition Center at Wanchai. By the time I'd go out of the convention center, dark had already descended and there was nothing left to see but overly lighted shopping malls.

    Like I mentioned in my Singapore trip, the next time I visit a country, I must add LEISURE to my itinerary because what the heck is traveling for if you can't even enjoy what the land has to offer? Luckily for my HK trip, I had half a day/weekend (just before my flight) to go around. Still not enough because we should've been able to explore history, art and culture.

    Ok, let's start with work.
    (You can view all 90 photos at the Facebook page, along with each exhibitor's artist notes. It's difficult to choose, really, and I ended up with 21 photos for this blog still.)

    Siggraph is the brainchild of the Association of Computing Machinery (ACM) and is usually held in the US and Canada. This is the Asian leg. What you'll normally expect are presentation of technical papers, art exhibits (and by that I mean multimedia art, not just visual art), emerging technologies and animation festivals.

    My thoughts on that at the end of this blog post.

    I heard that this cover was done by Bryan Sola, a former student.

    Now this is a multimedia installation art. That thing over there changes shape depending on what's being projected. The logic is simple, really, but the results are amazing.

    A booth by an animation studio.

    Autodesk's is my favorite even though it looks weird. Haha!

    Lucasfilm is one of the partners of Siggraph Asia 2011.

    I had my lunch in the mall adjacent to the convention center. This strangely feels European.

    Back to the convention center. The place is so huge, we almost got lost. The only comparison I can name is probably SM Mall of Asia x 2. You can put around 4-6 SMX's inside it, I think.

    Cris testing a Korean invention that's reminiscent of Alexander Graham Bell's earlier experiments with his assistant Thomas Watson.

    After a few seconds, your reflection on the mirror changes into that of a holographic animal. Here, I see a giraffe.

    This is actually my favorite piece in the entire exhibit. Judith Darmont is a photographer but instead of stopping at regular still images, she demonstrated her multimedia arts expertise by coming up with an interactive experience for her audience. Full explanation starting here. (I included her artist notes among the photos.)

    This interactive painting is from Japan. If you look closely, I am sitting at the table, supposedly celebrating my birthday (I lighted the candle at the middle), while one of the creatures comes out with my cake. At the middle of the painting is a furry animal carrying my cake.

    A rather simple presentation, but very beautiful. I was drawn to this.

    Here is a game you play by moving your entire body. Controlling that projection can be quite tricky. If you move too fast, the character falls off. If you move too slow, you don't get to reach the goal.

    A coloring book coming to life in 3D right before my very eyes.

    Aaaand I took a photo of Cris with Adrian as he was demonstrating the project...because I thought he looked cute. LOL.

    These little robotic critters would follow you around.

    Ken Perlin of New York University discusses graphics.

    I love how he is talking on the podium but plays with a holographic image on his projection. The topic was about the future of user interfaces and how human beings are hard-wired for face-to-face interaction despite the advancement of technlogy.

    Cris having a discussion with Lucasfilm people after a seminar.

    Can't leave Siggraph without a photo. Hehe.

    Ok, on to my thoughts:
    Professors and industry practitioners in our Philippine multimedia scene would probably stab me with pitchforks for this but it has to be said. It saddens me that we are not participating in such a research-oriented endeavor but I can see why.

    Schools are still busy internally arguing whether multimedia programs should be based on Fine Arts, Computer Science, Media Arts or Behavioral Science when this shouldn't be so. We have gone beyond fine arts, beyond technology, beyond traditional media. Most local schools are either one way or the other, when it shouldn't be so. I've seen university projects in the exhibit that have shown that they can marry Fine Arts concepts rather well with Information Technology, even interweaving terminologies expertly in their artist notes.

    (Heck, animation itself is not solely about aesthetics, but there's a lot of physics involved. In Siggraph, you don't hear multimedia students and practitioners complain that they only want to do photography. Instead, they take pride and joy in pushing the boundaries of their craft to the next level, expertly using technology as a tool in order to do so.)

    Now for our industry...We don't put much value on research and design because many companies think that it is not profitable. Which is true. And sad. Because I don't really want to be a third party developer forever. I want to innovate and come up with something that I can call my creation, even at the expense of my own pockets. Like the universities that are sponsored by exhibiting companies in Siggraph. (Watching Ken Perlin up there made me sorely miss being a professor, experimenting with stuff that I would later present and get funding for.)

    We have a long way to go, it seems. We're still stuck in "this is how things have always been done" thinking when we should be breaking out of the industrial age way of doing things, especially since we're handling new media. But I dunno...Somehow, Siggraph gave me a lot of realizations about the things I really want to pursue and I'm looking at the coming year as my waiting period, since I can't do anything but absorb information in the meantime.

    Up next: 
    What we did in HK every night, at the end of each conference day.



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